DealCraft(this is our product)
A capped, server-decided probability engine with in-person redemption, rather than a campaign builder with a wheel in the component library.
- Best for
- Businesses that need the cost of a promotion bounded before it runs, and teams honouring the same reward online and at a counter.
- Pricing
- Free with 200 plays a month, then Starter $29/mo for 2,000 plays, Growth $79/mo for 10,000 and Scale $249/mo for 50,000. Every feature is on every tier, including the API and counter redemption; only the volume changes.
- Free tier
- Free: 200 plays a month, one live game
Strengths
- Nothing is gated behind a tier: BeeLiked puts its API at $50 and its embeddable widget at $599, ShortStack keeps the entry API for $166, and here they are on the free plan.
- The result is drawn on the server and written down before the wheel moves, so what the player sees and what the business owes cannot diverge.
- A hard ceiling on total rewards is enforced server-side, so an unusually lucky day stops the giveaway instead of quietly costing more.
- Rewards carry a code staff redeem at a till, so the same campaign works in a shop and on a website.
- A documented API, an embeddable widget and an installable skill for coding agents.
Limitations
- Three mechanics only — wheel, scratch and box. No quizzes, sweepstakes, advent calendars or user-generated-content campaigns.
- A young product with a far shorter track record than every other tool listed here.